Terrain Features

This is a list of terrain effects in Fallout: Warfare.

Rough Terrain (Brown)
Examples: Rubble, icy ground.

Effect: Movement is halved when moving over this terrain.

Shallow Water (Light Blue)
Foot units must start their turn adjacent to the water to cross it (Veichles are uneffected). Shallow water may not be more than 2" wide.

Deep Water (Dark Blue)
Cannot be crossed by units on foot or vehicle (but can be fired over as normal)

Walls (Grey Material)
Blocks line of sight and movement

Low Walls (Light Grey Material) (NM)
Units may not cross over,and units that are not adjacent that fires across the wall have -1 to the attribute they are using to attack (ST or AG).

Radiation (Red Material)
Units that end their turn in this terrain must make an endurance check. If they fail, they fall unconcious. If they succeed, or cross through but don't end in the terrain still take 1 rad (-1 ST, -1 AG). Units immune to radiation ignore these effects.

Light Radiation (Yellow Material) (NM)
Units that cross through or end their turn in this terrain take 1 rad (-1 ST, -1 AG)