BeastLords

Other mutations are more subtle. It is said that some mutants have the ability to reach within the minds of the easily impressionable (animals, politicians and marketing personnel) to control their very thoughts.This has not been proven by the Brotherhood Scribes, but the activities of those known as the Beastlords certainly lends some credence to these tales.

Probably the most fearsome thing about the Beastlords is their control over the beasts. Secondly, they are fond of poison, which can cause problems for even the most stalwart of bands.

Special Beastlords Note: Beastlord armies do not have to have homogeneous squads --they can mix and match from their various stables of mutated animals. The normal 3-20 rule does not apply to Beastlord squads.
 * Deathclaw, Baby
 * Deathclaw, Adult ("Hairy")
 * Dog
 * Brahmin
 * Lizard, Giant
 * Radroach (small)
 * Radroach (big)
 * Rat, Giant
 * Wasp, Giant
 * Wolf