Rules Change Thoughts

This is a page for thoughts on improving the rules, since they were not completed. PLEASE give feedback on ideas, and pitch ideas that will go into the 1st fan-revised edition of the game.

Additions

 * Randomized damage is a bit odd, and I'd rather get rid of as much randomization as possible. Maybe make it so grenades do 1 damage and RPGs do 2 damage (with a +1 damage on a roll of 1, so grendaes do 2 and RPGS 3 on a roll of 1). They also do AE damage as well.
 * There seems to be a lot of missing since there's two checks of accuracy AND save.
 * Maybe double or triple the HP of all units, and make it so you take 1 damage on a hit that a unit saves on?
 * Some way to condense hit and save into a single roll?
 * Designer has said hover robot's melee attack is broken. Beheomoth Robot's ranged attack maybe as well. Will need testing and tweaking.
 * Basing morale checks on number of units as opposed to their value seems broken, favors too much large squads with cheap units. Seems like it should be if you loose 50% points of a squad instead of half of the numbers. Maybe the second is when you're down to 25%? One problem is, this would be a bit annoying to track.
 * Tanks
 * Tanks seem ridiculously bad against melee based (that is, beast-lord) squads. They just swarm close, and it's hard to turn to squash them (maybe with stunt driver this is doable at least), and the gun is near useless (except risking hitting yourself with the blast radius). Since you don't know what you're going to be fighting against, this puts in a weird meta I don't like.
 * Then again, in the test, maybe I should have focused on pointing my gun and firing at the incoming crowd. I would have gotten at least one shot in.
 * If Damage threshold of vehicles applies to attacks against the tank itself, and there's no minimum damage, then it makes tanks basically the obvious choice and beast faction obsolete, since there's no way to get through the tank's 2 DT. Rock-paper scissor meta is something I want to avoid at all costs.
 * I'm tempted to get rid of tanks (and all veichles maybe) completely, at l;east for earlier test games. The tank at least seems rediculously OP with the 2 DT and being able to have 3 people firing from it.