Weapons

This is a lsit of weapons in Fallout:warfare. Weapons marked (NM) are from the New Mutation, and unmarked weapons are from the initial; release.

Point cost is the cost for the weapon,

Attack roll is the attribute you must roll against to attack (Either ST or AG).

Type is the type of the attack for weapons that have more than one way they can be used

Range is how far away (in inches) the target must be, or what templete that needs to be used. Weapons with two ranges indicate short range and then long range, which use the corisponding save modifiers.

Save Modifier is the difficulty of avoiding taking damage from an attack. A unit that is hit makes an endurance (EN) check, and adds the save of the weapon to the target nuimber (the defender's EN).

Damage is how much damage the weapon does if it hits, and the target fails the save. * Restricted weapon (Max 1 for every 3 non-restricted weapons in your army

** Metal armor such as paladins, Knights, armored Super Mutants, Armored Ghouls and robots have +1 AC vs. Laser and Plasma weapons.

*** WIP. Defending units count as having -2 AC (Minimum 0) when defending against flamer. Flamer template has a ~2" range.