Fallout Warfare New Mutation

Fallout: Warfare: New Mutation (Or simply New Mutation) is a project to improve the rules to Fallout: Warfare and add new content.

New content can be edited in (but should be on pages with the NM tag.

New content should fit in the following criteria:

'''Is it balanced with the game? '''Obviously perfect balance is impossible, and would make the game dull, but the units and weapons should be at least only slightly more powerful than any other, and a unit or weapon that starts being a "must have" should be accordingly adjusted, at the agreement of the community.

Does it add new interesting things to the game? A more powerful heavy rifle or SMG might be fun, but there's a point when adding more powerful and expensive tiers of weapons doesn't add much to the game in an interesting way.

'''Does it fit with the universe? '''The new unit, weapon or whatever should have some representation in one of the fallout games, or at least seem like it could fit well into it.

For example, adding the Sledgehammer would, I think fit at least the last two of this criteria. It's an actual item in the games, and fairly common, and while it is a more expensive and powerful version of the club, it fits a new niche since there are no powerful melee weapons with a damage above 1. (Obviously, whether it meets the third criteria needs to be discovered through play-testing).

If you think something someone else added doesn't work, discuss it in the comments. Please don't just edit or delete other people's contributions.

The most important thing is that we have fun. Enjoy!